DRIVING SIMULATOR HARDWARE
Cruden designs, manufactures and/or integrates all driving simulator hardware elements, including: motion systems, steering systems, vehicle components, platforms, seating, body interface frames and visual & audio systems.
All our driving simulators use our direct drive force feedback steering system, a purposely designed, multi-turn actuator for high-speed steering wheel applications. These are purposely designed actuators for high-fidelity steering wheel applications, featuring double loop control, which optimally recreates the torque demanded by the vehicle model. At a bandwidth exceeding 50 Hz, the maximum peak torque is 30 Nm, the nominal maximum torque is 20 Nm and the maximum velocity is 4500 deg/s.
We produce static and motion simulator systems, from 0 to 7-DOF. When motion is required, most customers use our standard industrial 6-DOF motion bases with either 400 or 640 mm actuator stroke, as used in professional automotive, motorsport and military simulator applications around the world. Click here to read our series of articles on driving simulator motion systems.
Cruden integrates original vehicle components such as shifting devices, pedal boxes, steering wheels or complete dashboards. Add-ons include active brake pedals, seat belt loaders and vibration devices.
We offer a range of simulator platforms and seating and interface frames to allow the incorporation of mock-ups, tub/chassis or partial/complete vehicles. An Interchangeable Driver Cell (IDC) option allows for a 20 minute changeover of different mock-ups.
Cruden simulators are provided with high-end multi-channel audio systems to provide high quality audio using top-class DA conversion, low latency signal processing, balanced signal distribution and high-end audio components. The audio is simulated in the Cruden audio engine based on samples from the Cruden audio library or custom multi-track recordings of the customer’s vehicle.
VISUAL SYSTEMS
Cruden makes simulator systems with integrated TFT displays as well as on- and off-board projection systems using various technologies available, including the latest LED wall visual systems. Each visual system consists of carefully selected components configured for optimal performance in a Cruden simulator setup. This takes into account the application and parameters such as system resolution, system contrast, frame rate and end-to-end latency.
Here is an illustration of four different simulator types, including their visual systems, as specified by one of our automotive customers. Together, they cater for a wide variety of experiments using diverse automotive systems.
Click here to read our article on the use of LED wall visual systems in driving simulators.
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