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Category: Motion Series

Cascading motion systems: How to balance the need for workspace with simulator complexity, agility and costs

Cascading motion systems: How to balance the need for workspace with simulator complexity, agility and costs

In article 3 of 8 in our Motion Series of articles, Cruden’s Martijn de Mooij and Dennis Marcus take a look at the factors to consider when adding further degrees of freedom to increase the workspace in a driving simulator….

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